#ifndef __GAME_GLOBAL_H__
#define __GAME_GLOBAL_H__

#define GAME_GLOBAL_ALL			0
#define GAME_GLOBAL_GAMEDATA	1
#define GAME_GLOBAL_OPTION		2
#define GAME_GLOBAL_STAGE_INFO	3

class GameGlobal
{
public:
	static void init(int type=GAME_GLOBAL_ALL);

public :
	static int m_nCurrStage;
	static int m_nPlayerLife;
	static int m_nScore;
	static int m_nHiScore;
	static int m_nPlayerBulletLevel;
	static bool m_bBgMusic;
	static bool m_bEffSound;
	static bool m_bVibrate;
	static int m_nEnemyKill[4];
};

#endif  // __GAME_GLOBAL_H__